With each controller in hand, you simply raise your arms and grab specific white chalked ledges of the rock face with the default trigger buttons.
You can customise the gender and skin tone to better tailor them to your own hands, and by successfully completing climbs you also get to unlock accessories to dress your hands with, be it with gloves, wristbands and watches. Each Touch controller resembles your hands, and what beautifully created and animated hands they are. So with chalk in hand, let’s find out if The Climb manages to reach the peak of our impressions.īooting up the game for the first time you are given a brief tutorial of the climbing basics. Scoring opens the game up to achievements and a competitive edge, as you race to the top of the leaderboards against friends and other online climbers. How you do it is entirely up to you, and the speed and flow at which you do it will give you an overall score. Reaching the top is your goal, through a series of three checkpoints along the route. After six months of waiting, and what has likely been lots of optimisation from its developers, Crytek, The Climb finally lands on the Oculus Quest for fans new and old to experience, untethered and free.Īs its title suggests, The Climb gives you the ability to climb a few of the mountainous locations around this little planet of ours.
The Climb has been eagerly awaited on the Oculus Quest ever since it was first promised to appear on the untethered headset at launch. It may have been a long time for The Climb to ascend onto the Oculus Quest, but it has been well worth the wait.